FX fundamentals

FX
fundamentals

FX Fundamentals with Houdini provides a comprehensive introduction to Houdini's powerful procedural workflow essential for creating stunning visual effects in film, TV, and games. This course is designed foraspiring FX artists who want to master core concepts such as particle simulations, fluid dynamics, rigid bodies, and pyro effects. Students will learn how to approach visual effects with a creative and technical mindset, leveraging Houdini's node-based architecture to build dynamic, scalable solutions for various FX scenarios.

Courses start in -61D / -14H / -22M : -37S

March 20 / 2025

Start date

40+ Hours

Training

14-Weeks

Duration

Certificate

Of Completion
Curso de FX fundamentals

Objective

Master the Houdini interface and tailor it to your workflow.

  • Craft and control 3D geometry using node-based techniques.
  • Design complex simulations, including particle, fluid, and dynamic effects.
  • Apply materials and textures while rendering high-quality visual elements.
  • Export assets seamlessly for integration into other software or final production.

Requirements

Basic knowledge of 3D software and experience with visual effects is beneficial but not mandatory.

  • Basic knowledge of 3D software and experience with visual effects is beneficial but not mandatory.
  • Access to Houdini (Apprentice, Indie, or FX version).
  • A computer capable of handling simulation-heavy processes.
  • Dedication to learning complex procedural workflows and refining FX techniques for professional-level outcomes.


Skill Level

Advanced

Advanced
Software

Houdini

Houdini
Location

Online

Online

WEEKLY BREAKDOWN

1

Introduction to Houdini Interface & Workflow , student will dive into concept ieation, exploring creative strategies for story development and visual storytelling fundamentals to kickstart their projects.

2

Understanding Nodes & Procedural Modeling , students will master the foundational skill of blocking out shapes nd form, focusing on structure and proportion to stablish strong 3d models.

3

Modeling Scatter , students will learn the fundamentals of scattering techniques, focusing on distributing and placing objects efficiently to create natural and complex environments in 3D scenes.

4

Introduction to Particles , students will learn the fundamentals of particle systems, exploring how to create, manipulate, and control particles to simulate natural effects like smoke, dust, and sparks.

5

Particle Simulations – Examples , students will explore key particle simulation techniques, studying practical examples to understand how particles behave and interact within dynamic environments.

6

Pyro Fundamentals , students will learn the basics of fire and smoke simulations, exploring essential concepts and techniques to create realistic pyro effects in their projects.

7

Pyro FX: Fire, Smoke , and Volumes, students will learn the fundamentals of creating realistic fire, smoke, and volumetric effects, focusing on key techniques for dynamic and controlled simulations.

8

Flips – Concepts, students will learn the foundational principles of fluid simulations using the FLIP solver, exploring key concepts to understand how fluids behave in a 3D environment.

9

Flips Simulation – Examples, students will explore practical examples of FLIP fluid simulations, learning how to set up and manage realistic water and liquid behaviors within Houdini.

10

Dynamics Basics: Rigid Bodies & Constraints, students will learn the core principles of dynamic simulations, focusing on creating realistic rigid body interactions and applying constraints to control movement and behavior.

11

Project: Planification & References, , students will learn how to effectively plan their projects, gather relevant references, and create a structured roadmap to guide the development of their work.

12

Project: Basic Setup , students will focus on setting up their project environment, organizing files, and establishing a solid foundation to ensure a smooth workflow throughout the course.

13

Project: Refinement , students will assess their existing projects, identifying key areas for improvement and developing a strategic plan for enhancements that align with their artistic vision.

14

Project: Final Presentation , students will outline their project goals and develop a structured plan for their presentations, focusing on effective storytelling techniques and audience engagement strategies.

Class schedule

Time zone: Est/GMT-5

Tuesday

7:00PM To 9:00PM

THURSDAY

5:30PM To 7:30PM

Project
Rive, Ocean, Explosion, Dust Trails, Contrails, Magic Speell, Bubbles

Benefits


Gain access to job-focused training

Gain access to
job-focused
training

Gain access to job-focused training

Learn from artists
who have worked
on big films

Gain access to job-focused training

Receive
personalized
feedback

Gain access to job-focused training

Join a supportive
active
community

Instructor

Gustavo Bush

FX SUPERVISOR


Gustavo Bush is an accomplished FX Supervisor with extensive experience leading teams on blockbuster films and high-profile projects for world-renowned studios. Known for his expertise in crafting breathtaking visual effects, particularly for creatures and dynamic environments, Gustavo has contributed to some of the most visually stunning moments on screen.

Credits: The Lion King, Love and Monsters, DoLittle, GhostBuster, Lady and the Tramp, Dumbo

Frequently asked questions


To successfully complete this course, you will need:

  • Software: Maya. Ensure you have the latest version installed.
  • Hardware: A computer with at least 16GB RAM, a dedicated GPU, 50GB free space.
  • Internet: High-speed internet is also recommended.

READY TO JOIN IN
FX fundamentals




Full payment of
$790
or 2 payments of $ 395



Enroll