
Courses start in
-61D /
-14H /
-25M :
-12S
March 20 / 2025
Start date40+ Hours
Training12-Weeks
DurationCertificate
Of Completion
Objective
Understand the principles of creature anatomy and how they influence rigging decisions in productions.
- Understand the principles of creature anatomy and how they influence rigging decisions.
- Create advanced rigging systems, including facial rigs and muscle simulations, to enhance character expressiveness.
- Implement efficient control systems for animators, integrating FK/IK setups tailored for creatures.
- Optimize rigs for deformation, ensuring smooth and believable movement during animation.
- Deliver a polished, portfolio-ready rig for a creature that demonstrates a comprehensive understanding of rigging best practices for VFX.
Requirements
Intermediate knowledge of Maya. A strong commitment to learning and practice is essential.
- Familiarity with basic rigging principles and character animation.
- Access to rigging tools and software, including Maya or equivalent applications.
- A computer capable of handling complex rigging tasks and simulations.
- Willingness to iterate and refine rigs based on feedback, with an emphasis on quality and detail in rigging solutions.
Skill Level
Advanced

Software
Maya

Location
Online

WEEKLY BREAKDOWN
Introduction to Rigging tool and Workflow , students will gain a foundational understanding of rigging concepts, exploring essential tools and techniques to set up character rigs effectively.
Naming Conventions – Controls Structure , students will learn the importance of effective naming conventions for control structures in rigging. They'll explore best practices for organizing controls to enhance workflow efficiency and collaboration.
Spine Setup and Dynamic Tail , students will learn the fundamentals of spine rigging, focusing on creating a solid skeletal structure and establishing the foundation for a dynamic tail that responds naturally to movement.
Neck and Head Setup , students will learn the fundamentals of rigging the neck and head, focusing on joint placement, skin weighting, and creating controls for natural movement and expression.
Leg and Toes Setup , students will learn the fundamentals of rigging leg structures, focusing on joint placement, hierarchy creation, and establishing control systems for realistic movement in animation.
Scapula and Arm Setup , students will learn the anatomy of the scapula and arm, focusing on the fundamentals of rigging techniques to create a functional and flexible arm structure.
Twist Chain - Volume and Stretchy Joints , students will learn the fundamentals of joint setups, exploring techniques to create dynamic twist chains that maintain volume and elasticity for more natural movements.
Skinning Concepts and NGSkinTool , students will learn the fundamentals of skinning in character rigging, focusing on weight painting techniques and how to effectively use NGSkinTool for efficient skinning workflows.
Advance Weights and Corrective Shapes , students will delve into the fundamentals of weight painting and corrective shape techniques, learning to enhance character deformation for more realistic animations.
Basic Facial Rig and Eyelid Setup , students will learn the fundamental concepts of facial rigging, including how to create a simple eyelid setup and establish control mechanisms for expressive character animation.
Advanced Facial Rig , students will explore the foundational concepts of facial rigging, focusing on creating expressive and versatile facial controls while understanding the anatomy and mechanics of facial movement.
General Review and Final Presentation , students will engage in a comprehensive review of key concepts and techniques, setting the stage for effective presentation skills and project development throughout the course.
Class schedule

Time zone: Est/GMT-5
Tuesday

7:00PM To 9:00PM
THURSDAY

5:30PM To 7:30PM

Benefits

Gain access to
job-focused
training

Learn from artists
who have worked
on big films

Receive
personalized
feedback

Join a supportive
active
community

Instructor
Vimlesh Kumar
CREATURE TD
Vimlesh Kumar is a renowned Creature Rigging Artist with extensive experience working on major blockbuster films and high-profile projects for leading studios. Known for his mastery in crafting complex rigs for fantastical creatures and lifelike beasts, his work has brought unforgettable characters to life on the big screen.
Credits: Mufasa, Snow White, My Lady Jane, Instinction.


Frequently asked questions
To successfully complete this course, you will need:
- Software: Maya. Ensure you have the latest version installed.
- Hardware: A computer with at least 16GB RAM, a dedicated GPU, 50GB free space.
- Internet: High-speed internet is also recommended.