Creature modeling

Creature
modeling

This course immerses students in the intricacies of creating realistic and stylized creatures for production pipelines From anatomy studies to advanced sculpting techniques, students will learn to design creatures thatare both visually compelling and technically sound. The focus is on creating models optimized for rigging, animation, and VFX workflows. Students will be guided through every phase of the production process, ensuring that their creature models meet the highest industry standards for feature films, animation, and video games.

Courses start in -61D / -14H / -20M : -9S

March 20 / 2025

Start date

40+ Hours

Training

12-Weeks

Duration

Certificate

Of Completion
Curso de Creature modeling

Objective

Gain a deep understanding of animal and creature anatomy.

  • Master advanced sculpting and modeling techniques for realistic and stylized creatures.
  • Create production-ready models optimized for animation and visual effects.
  • Understand pipeline integration, including clean topology, UV layout, and preparation for rigging.
  • Develop a polished creature model that can be showcased in a professional portfolio.

Requirements

A solid foundation in ZBrush, Maya, or equivalent.

  • Familiarity with anatomy and form, particularly animal or creature design, is recommended.
  • Access to industry-standard 3D modeling and sculpting tools.
  • A computer capable of handling high-resolution sculpting and detailed model work.
  • A commitment to producing high-quality, professional-level work for each project.


Skill Level

Advanced

Advanced
Software

ZBrush

ZBrush

Maya

Maya
Location

Online

Online

WEEKLY BREAKDOWN

1

Introduction and Concept Development , students will dive into concept ideation, exploring creative strategies for story development and visual storytelling fundamentals to kickstart their projects.

2

Blocking Techniques in ZBrush , students will master the foundational skills of blocking out shapes and forms, focusing on structure and proportion to establish strong 3D models.

3

Camera Match in Maya , students will learn essential techniques for matching 3D cameras to real-world footage, laying the groundwork for seamless integration of CG elements into live-action scenes.

4

Style & Anatomy Analysis , students will study anatomical structures and stylistic influences, refining their understanding of form and proportion to create more accurate and expressive characters.

5

Sculpting Techniques , students will explore advanced sculpting methods, focusing on refining details, textures, and forms to elevate their digital sculptures to a professional level.

6

Rig-Ready Topology & Facial Setup in Maya , students will learn to create clean, efficient topology for animation, with a focus on setting up facial features for expressive and flexible creature rigs.

7

UV Mapping in Maya , students will master the process of unwrapping and mapping UVs for complex creature models, ensuring accurate texture application and optimized workflow.

8

Projection Techniques in ZBrush , students will learn to apply and manipulate textures and details through projection mapping, enhancing the realism and depth of their 3D models.

9

Expert Tips and Tricks , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.

10

Detailing Skin Details for Realism , students will master techniques for adding intricate skin textures and subtle details, enhancing realism and depth in their character models.

11

Pose Exploration Study , students will experiment with dynamic and expressive poses, learning to capture movement and emotion to bring their characters to life.

12

Final Touches & Refinements , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.

Class schedule

Time zone: Est/GMT-5

Tuesday

7:00PM To 9:00PM

THURSDAY

5:30PM To 7:30PM

Project
Create a creature + Skeleton model + Topology + Render

Benefits


Gain access to job-focused training

Gain access to
job-focused
training

Gain access to job-focused training

Learn from artists
who have worked
on big films

Gain access to job-focused training

Receive
personalized
feedback

Gain access to job-focused training

Join a supportive
active
community

Instructor

Vikas Kumar

SENIOR CREATURE ARTIST


Vikas Kumar is a highly skilled Creature Modeler with a remarkable track record of contributing to blockbuster films and high-profile projects for leading studios. His expertise lies in sculpting and designing complex, lifelike creatures that captivate audiences. He has played a key role in shaping some of the most iconic creatures seen on screen.

Credits: The Lion King, Love and Monsters, DoLittle, GhostBuster, Lady and the Tramp, Dumbo.

Frequently asked questions


To successfully complete this course, you will need:

  • Software: Maya. Ensure you have the latest version installed.
  • Hardware: A computer with at least 16GB RAM, a dedicated GPU, 50GB free space.
  • Internet: High-speed internet is also recommended.

READY TO JOIN IN
Creature modeling




Full payment of
$790
or 2 payments of $ 395



Enroll