Creature animation

Creature
animation

The Creature Animation course delves into the art and science of bringing quadrupeds to life through believable and fluid animations. Designed for animators looking to expand their skill set, this course emphasizes the fundamental principles of animal locomotion. Students will explore various quadruped walk cycles, runs, and behavior, using industry-standard tools and techniques to produce realistic creature performances.

Courses start in -61D / -14H / -23M : -33S

March 20 / 2025

Start date

40+ Hours

Training

12-Weeks

Duration

Certificate

Of Completion
Curso de Creature animation

Objective

Master quadruped animation principles, with an emphasis on accurate locomotion.

  • Master quadruped animation principles, with an emphasis on accurate locomotion.
  • Create polished animation cycles that reflect detailed anatomy, movement mechanics, and behavioral nuances.
  • Gain hands-on experience with advanced animation workflows, focusing on realism and believability.
  • Develop the ability to critique and refine creature animation for quality and precision.

Requirements

Previous experience in animation (preferably character or creature-related).

  • Previous experience in animation (preferably character or creature-related).
  • Familiarity with 3D animation software (Maya, Blender, or equivalent).
  • Basic understanding of anatomy and motion principles.
  • Willingness to engage in detailed, iterative refinement processes.


Skill Level

Advanced

Advanced
Software

Maya

Maya
Location

Online

Online

WEEKLY BREAKDOWN

1

Introduction to Creature Animation students will explore the fundamentals of creature movement, learning key principles of locomotion, balance, and anatomy to set the foundation for realistic animation.

2

Understanding Creature Anatomy for Animation students will study the skeletal and muscular structures of creatures, learning how anatomy influences movement to create more realistic and dynamic animations.

3

Basic Quadruped Walk Cycles , students will learn the fundamental principles of quadruped locomotion, focusing on creating realistic walk cycles by understanding footfalls, body mechanics, and timing.

4

Weight and Balance in Creature Movements , students will learn how to analyze and apply realistic weight distribution and balance, essential for creating lifelike creature animations.

5

Advanced Quadruped Run Cycles , students will analyze the mechanics of quadruped movement, focusing onthe key poses and timing needed to create dynamic and realistic run cycles for four-legged creatures.

6

Tail and Limb Dynamics – Blending Techniques , students will explore methods for creating fluid and natural motion in tails and limbs, focusing on blending dynamics to achieve realistic movement.

7

Creature Locomotion in Different Environments , students will explore how creatures move across various terrains, focusing on adapting locomotion techniques to suit different environmental challenges.

8

Facial Expressions & Secondary Motion , students will learn the fundamentals of facial anatomy and expression mechanics, focusing on how subtle movements convey emotion and enhance character animation.

9

Integration of Personality in Creature Animation , students will explore the fundamentals of character personality, learning how to infuse emotion and distinct traits into their creature animations to enhance storytelling.

10

Complex Actions & Interaction with Objects , students will learn the fundamentals of animating complex movements and interactions, focusing on key principles that enhance realism and believability in their animations.

11

Refining and Polishing Animation , students will learn the fundamentals of animation refinement, focusing on key principles to enhance movement quality and create more believable performances.

12

Final Creature Animation Project & Review , students will outline their project goals and concepts, setting a solid foundation for their creature animations while reviewing key principles of movement and storytelling.

Class schedule

Time zone: Est/GMT-5

Tuesday

7:00PM To 9:00PM

THURSDAY

5:30PM To 7:30PM

Project
Create an animation project that combines several actions in the shot.

Benefits


Gain access to job-focused training

Gain access to
job-focused
training

Gain access to job-focused training

Learn from artists
who have worked
on big films

Gain access to job-focused training

Receive
personalized
feedback

Gain access to job-focused training

Join a supportive
active
community

Instructor

Manash Kumar

SENIOR ANIMATOR


Manash Sharma is a seasoned Senior Animator with extensive experience bringing dynamic and lifelike creatures to life for blockbuster films and high-profile games. His deep understanding of creature behavior and movement, combined with his artistic precision, has made him a trusted talent in the animation industry.

Credits: Call of Duty Black Ops 6, Red Dead Redemption 2, Tom and Jerry, Lady and The Tramp.

Frequently asked questions


To successfully complete this course, you will need:

  • Software: Maya. Ensure you have the latest version installed.
  • Hardware: A computer with at least 16GB RAM, a dedicated GPU, 50GB free space.
  • Internet: High-speed internet is also recommended.

READY TO JOIN IN
Creature animation




Full payment of
$790
or 2 payments of $ 395



Enroll