
Courses start in
-61D /
-14H /
-19M :
-7S
March 20 / 2025
Start date40+ Hours
Training14-Weeks
DurationCertificate
Of Completion
Objective
Master modeling and stylized anatomy techniques based on sphere blocking.
- Develop the skills to create correct geometry for animation.
- Create production-optimized models ready for rigging and animation.
- Master hair creation and the techniques to make it realistic.
- Understand in-depth color management and the rules for textures that come to life.
- Learn the basics for creating dynamic and realistic clothing interactively.
- Master the techniques of material, color, lighting, and rendering to create lifelike images.
- Finalize a high-quality character for production.
Requirements
A strong commitment to learning and practice is essential to mastering the skills taught in this course.
- Familiarity with anatomy or artistic design principles is recommended.
- Access to industry-standard 3D software for modeling, sculpting, and UV layout.
- A computer capable of running 3D software efficiently.
- Willingness to dedicate time to detailed, high-quality work for each project assignment.
Skill Level
Advanced

Software
ZBrush

Maya

Location
Online

WEEKLY BREAKDOWN
Introduction to stylized anatomy and blocking , students will dive into concept ideation, exploring creative strategies for story development and visual storytelling fundamentals to kickstart their projects.
Creation of hands and face , students will master the foundational skills of blocking out shapes and forms, focusing on structure and proportion to establish strong 3D models.
Refinement and detailing of blocking , students will learn essential techniques for matching 3D cameras to real-world footage, laying the groundwork for seamless integration of CG elements into live-action scenes.
Merging and introduction to topology , students will study anatomical structures and stylistic influences, refining their understanding of form and proportion to create more accurate and expressive characters.
Geometry and UV optimization , students will explore advanced sculpting methods, focusing on refining details, textures, and forms to elevate their digital sculptures to a professional level.
Exporting for texturing , students will learn to create clean, efficient topology for animation, with a focus on setting up facial features for expressive and flexible creature rigs.
Refinement and texture export , students will master the process of unwrapping and mapping UVs for complex creature models, ensuring accurate texture application and optimized workflow.
Introduction and creation of patterns , students will learn to apply and manipulate textures and details through projection mapping, enhancing the realism and depth of their 3D models.
Projection Techniques in Zbrush , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.
Detailing and finalizing clothing , students will master techniques for adding intricate skin textures and subtle details, enhancing realism and depth in their character models.
Introduction to grooming , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.
Grooming detailing , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.
Lighting , students will experiment with dynamic and expressive poses, learning to capture movement and emotion to bring their characters to life.
Final render completion , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.
Class schedule

Time zone: Est/GMT-5
Tuesday

7:00PM To 9:00PM
THURSDAY

5:30PM To 7:30PM

Benefits

Gain access to
job-focused
training

Learn from artists
who have worked
on big films

Receive
personalized
feedback

Join a supportive
active
community

Instructor
Xavier Zuñiga
LEAD CHARACTER ARTIST
Xavier Zuñiga is a highly skilled Senior Character Artist with extensive experience creating captivating characters and creatures for a diverse range of projects, including films, games, and high-profile productions. His expertise spans sculpting intricate forms, refining details, and bringing imaginative concepts to life with stunning realism and artistic precision.
Credits: Call of Dragons, Arena Breakout, PubG, Rise of Kidoms, Mexico Ice Age.




Frequently asked questions
To successfully complete this course, you will need:
- Software: Maya. Ensure you have the latest version installed.
- Hardware: A computer with at least 16GB RAM, a dedicated GPU, 50GB free space.
- Internet: High-speed internet is also recommended.