Character modeling

In this course you will learn the basic techniques for creating characters for film production and cover all the production steps from scratch. Students will be able to experience the pipeline processes (workflow) using industry-leading programs such as sculpture, modeling, topology for animation, textures and effects such as clothing and hair. They will also discover the look development processes (lookdev) to bring their characters to life with realistic, international-quality materials.

Courses start in 40D / 7H / 11M : 31S

Feb 24 / 2025

40+ Hours

12-Weeks

Certified

Curso de Character modeling

Objective

Master modeling and stylized anatomy techniques based on sphere blocking.

    Develop the skills to create correct geometry for animation.
  • Create production-optimized models ready for rigging and animation.
  • Master hair creation and the techniques to make it realistic.
  • Understand in-depth color management and the rules for textures that come to life.
  • Learn the basics for creating dynamic and realistic clothing interactively.
  • Master the techniques of material, color, lighting, and rendering to create lifelike images.
  • Finalize a high-quality character for production.

Requirements

Basic understanding of 3D modeling software (Maya, ZBrush, or equivalent).

    Familiarity with anatomy or artistic design principles is recommended.
  • Access to industry-standard 3D software for modeling, sculpting, and UV layout.
  • A computer capable of running 3D software efficiently.
  • Willingness to dedicate time to detailed, high-quality work for each project assignment.


Skill Level

Advanced

Advanced

Software

ZBrush

ZBrush

Maya

Maya

Location

Online

Online

WEEKLY BREAKDOWN

1

Introduction to stylized anatomy and blocking , students will dive into concept ideation, exploring creative strategies for story development and visual storytelling fundamentals to kickstart their projects.

2

Creation of hands and face , students will master the foundational skills of blocking out shapes and forms, focusing on structure and proportion to establish strong 3D models.

3

Refinement and detailing of blocking , students will learn essential techniques for matching 3D cameras to real-world footage, laying the groundwork for seamless integration of CG elements into live-action scenes.

4

Merging and introduction to topology , students will study anatomical structures and stylistic influences, refining their understanding of form and proportion to create more accurate and expressive characters.

5

Geometry and UV optimization , students will explore advanced sculpting methods, focusing on refining details, textures, and forms to elevate their digital sculptures to a professional level.

6

Exporting for texturing , students will learn to create clean, efficient topology for animation, with a focus on setting up facial features for expressive and flexible creature rigs.

7

Refinement and texture export , students will master the process of unwrapping and mapping UVs for complex creature models, ensuring accurate texture application and optimized workflow.

8

Introduction and creation of patterns , students will learn to apply and manipulate textures and details through projection mapping, enhancing the realism and depth of their 3D models.

9

Projection Techniques in Zbrush , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.

10

Detailing and finalizing clothing , students will master techniques for adding intricate skin textures and subtle details, enhancing realism and depth in their character models.

11

Introduction to grooming , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.

12

Grooming detailing , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.

13

Lighting , students will experiment with dynamic and expressive poses, learning to capture movement and emotion to bring their characters to life.

14

Final render completion , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.

Project

Benefits

Gain access to job-focused training

Learn from artists who have worked on big films

Receive personalized feedback

Join a supportive active community

Instructor

Xavier Zuñiga

LEAD CHARACTER ARTIST

Xavier Zuniga is an accomplished Lead Character Artist with a distinguished career in creating visually striking and anatomically precise characters for the animation and gaming industries. Renowned for his artistic vision and technical mastery, Xavier excels at transforming concepts into fully realized characters with rich details and believable forms. As a mentor, he shares his wealth of experience and passion for character creation, providing students with in-depth guidance on industry techniques and workflows. His mentorship helps aspiring artists refine their craft, develop professional-grade character assets, and prepare for success in the competitive creative industry.

Call of Dragons, Arena Breakout, PubG, Rise of Kidoms, Mexico Ice Age.

  • Pubg
  • Rise Kingdoms
  • Arena Breakout
  • Call of dragons

Frequently asked questions


Students can sign up for an educational license for Zbrush and Maya. Instructions for how to obtain an educational license for the required software will be provided upon enrollment.

You can enroll to the course by creating your account in the platform where you can choose the course and proceed with the payment.

READY TO JOIN IN
Character modeling


Full payment of

$1,000 $690

or 2 payments of $ 345.00


Enroll
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