Character modeling

Character
modeling

Learn the basic techniques for creating characters for film production and cover all the production steps from scratch. Students will be able to experience the pipeline processes (workflow) using industry-leading programs such as sculpture, modeling, topology for animation, textures and effects such as clothing and hair. They will also discover the look development processes (lookdev) to bring their characters to life with realistic, international-quality materials.

Courses start in -61D / -14H / -19M : -7S

March 20 / 2025

Start date

40+ Hours

Training

14-Weeks

Duration

Certificate

Of Completion
Curso de Character modeling

Objective

Master modeling and stylized anatomy techniques based on sphere blocking.

  • Develop the skills to create correct geometry for animation.
  • Create production-optimized models ready for rigging and animation.
  • Master hair creation and the techniques to make it realistic.
  • Understand in-depth color management and the rules for textures that come to life.
  • Learn the basics for creating dynamic and realistic clothing interactively.
  • Master the techniques of material, color, lighting, and rendering to create lifelike images.
  • Finalize a high-quality character for production.

Requirements

A strong commitment to learning and practice is essential to mastering the skills taught in this course.

  • Familiarity with anatomy or artistic design principles is recommended.
  • Access to industry-standard 3D software for modeling, sculpting, and UV layout.
  • A computer capable of running 3D software efficiently.
  • Willingness to dedicate time to detailed, high-quality work for each project assignment.


Skill Level

Advanced

Advanced
Software

ZBrush

ZBrush

Maya

Maya
Location

Online

Online

WEEKLY BREAKDOWN

1

Introduction to stylized anatomy and blocking , students will dive into concept ideation, exploring creative strategies for story development and visual storytelling fundamentals to kickstart their projects.

2

Creation of hands and face , students will master the foundational skills of blocking out shapes and forms, focusing on structure and proportion to establish strong 3D models.

3

Refinement and detailing of blocking , students will learn essential techniques for matching 3D cameras to real-world footage, laying the groundwork for seamless integration of CG elements into live-action scenes.

4

Merging and introduction to topology , students will study anatomical structures and stylistic influences, refining their understanding of form and proportion to create more accurate and expressive characters.

5

Geometry and UV optimization , students will explore advanced sculpting methods, focusing on refining details, textures, and forms to elevate their digital sculptures to a professional level.

6

Exporting for texturing , students will learn to create clean, efficient topology for animation, with a focus on setting up facial features for expressive and flexible creature rigs.

7

Refinement and texture export , students will master the process of unwrapping and mapping UVs for complex creature models, ensuring accurate texture application and optimized workflow.

8

Introduction and creation of patterns , students will learn to apply and manipulate textures and details through projection mapping, enhancing the realism and depth of their 3D models.

9

Projection Techniques in Zbrush , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.

10

Detailing and finalizing clothing , students will master techniques for adding intricate skin textures and subtle details, enhancing realism and depth in their character models.

11

Introduction to grooming , students will uncover industry secrets and advanced techniques, gaining valuable insights to enhance their workflow and achieve exceptional results in their projects.

12

Grooming detailing , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.

13

Lighting , students will experiment with dynamic and expressive poses, learning to capture movement and emotion to bring their characters to life.

14

Final render completion , students will perfect their projects by focusing on detailing, polishing, and adding the final enhancements necessary to achieve a professional, high-quality finish.

Class schedule

Time zone: Est/GMT-5

Tuesday

7:00PM To 9:00PM

THURSDAY

5:30PM To 7:30PM

Project
Create a high-end character for production

Benefits


Gain access to job-focused training

Gain access to
job-focused
training

Gain access to job-focused training

Learn from artists
who have worked
on big films

Gain access to job-focused training

Receive
personalized
feedback

Gain access to job-focused training

Join a supportive
active
community

Instructor

Xavier Zuñiga

LEAD CHARACTER ARTIST


Xavier Zuñiga is a highly skilled Senior Character Artist with extensive experience creating captivating characters and creatures for a diverse range of projects, including films, games, and high-profile productions. His expertise spans sculpting intricate forms, refining details, and bringing imaginative concepts to life with stunning realism and artistic precision.

Credits: Call of Dragons, Arena Breakout, PubG, Rise of Kidoms, Mexico Ice Age.

Frequently asked questions


To successfully complete this course, you will need:

  • Software: Maya. Ensure you have the latest version installed.
  • Hardware: A computer with at least 16GB RAM, a dedicated GPU, 50GB free space.
  • Internet: High-speed internet is also recommended.

READY TO JOIN IN
Character modeling




Full payment of
$790
or 2 payments of $ 395



Enroll