Courses start in 40D / 7H / 36M : 47S
Feb 24 / 2025
40+ Hours
12-Weeks
Certified
Objective
- Gain a deep understanding of body mechanics and how to apply them to realistic character animation.
- Animate complex movements such as jumps, falls, and heavy-lifting actions that convey believable weight and physics.
- Refine timing and spacing to create smooth, fluid animations that meet the demands of high-quality.
- Learn to break down real-world movement into key poses, in-betweens, and arcs for advanced animation workflows.
- Produce a final animated sequence that demonstrates strong body mechanics suited for VFX or feature animation portfolios.
Requirements
- Previous experience in animation (preferably character or creature-related).
- Familiarity with 3D animation software (Maya, Blender, or equivalent).
- Basic understanding of anatomy and motion principles.
- Willingness to engage in detailed, iterative refinement processes.
Skill Level
Advanced
Software
Houdini
Location
Online
WEEKLY BREAKDOWN
1
Introduction to Body Mechanics and Tools , students will explore the fundamentals of body mechanics andfamiliarize themselves with the essential tools used for creating realistic character movement and animation.
2
How to Use References in Animations , students will learn effective techniques for gathering and analyzing reference material to create more realistic and grounded animations.
2
Polishing & Presentation , students will learn the fundamentals of refining their work, focusing on techniques to enhance visual appeal and prepare for effective presentations in a professional context.
3
Animation Setup for Specific Animation Scenarios , students will learn how to configure their animationscenes for different scenarios, ensuring the optimal setup for character and environmental interactions.
4
Space Switching & Aim Constraints , students will learn how to set up space switching and apply aim constraints, enabling smooth transitions and enhanced control in rigging and animation workflows.
5
Center of Mass & Physics , students will explore the fundamentals of mass distribution and physics, learning how these principles affect movement and balance in character animation.
6
Animation Layers Techniques , students will explore the fundamentals of using animation layers, learning how to effectively blend and manage multiple layers to enhance complex animation workflows.
7
Reverse Hierarchy , students will explore the fundamentals of setting up reverse hierarchical structures in rigs, enabling better control and flexibility in animation workflows.
8
Layered Workflow & Rhythm Pass , students will learn the fundamentals of breaking down animation into layers, focusing on rhythm and timing to establish smooth, natural movement in their animations.
9
Blocking Techniques , students will learn the foundational steps for creating basic shapes and forms, establishing strong silhouettes and proportions that serve as the groundwork for more detailed models.
10
Advanced Blocking and Transition to Polishing , students will delve into refined blocking techniques, focusing on establishing clear poses and movements as they set the stage for a seamless transition to polishing their animations.
11
Polishing Techniques , students will learn the fundamentals of enhancing their models through various polishing methods, focusing on surface refinement, detail enhancement, and achieving a professional finish.
Project
Benefits
Gain access to job-focused training
Learn from artists who have worked on big films
Receive personalized feedback
Join a supportive active community
Instructor
Puneet Sharma
BODY MECHANICS
Puneet Sharma is a seasoned Senior Animator with a robust background in animating for TV shows and games. With a strong portfolio that showcases his ability to create dynamic, fluid animations across various styles, Puneet is known for his attention to detail and storytelling through movement. As a mentor, he brings years of industry experience to guide students in mastering animation techniques, from character performance to gameplay mechanics. His dedication to nurturing talent and his deep understanding of animation pipelines make him an invaluable mentor, preparing students for careers in animation for television and gaming.
Lego – Nexo knights, Lego Friends – Girlz 4 Life, Mia and Me, Path of Exile, Motu Patlu.